PRACTICAL CHESS ENDGAME or BRIAN'S CHESS FOLLY 17/8/97
Welcome to this active site.Each week I am going to present to you a endgame position for you to solve or to workout the best continuation.Computer analysis will also be considered.Some of these positions will come from actual historical games.Others will be composed endgame studies,but all the solutions will be relevant to the practical game.
The new position will occur each SUNDAY EVENING evening.and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.Over the next few months I will experiment with different presentations but this wll not effect the fundamental idea of presenting a weekly position for analysis.
THE FORSYTH NOTATION: 8;8;3k4;3b4;p7;7r;1K6;3R4.
THE FORSYTH NOTATION: 8;6k1;R6p;7P;5KP1;8;2b5;8.
It is said of Capablanca that on his way to becoming a player of master strength that he only read one chess book.Well no prize for guessing the type of chess book..Capablanca had a unique grasp of end game theory and knew what was required in these type of positions.The automatic 1. g5 doesn't win because after 1. ... hxg5 + 2. Kxg5 Black can draw. after correct defence.The Bishop stays on the b1-h7 diagonal and the Black king goes to h8.White can make no progress.Capablanca won by moving his King up to attack Black's pawn and driving the King out of the corner.So the correct move is 1.Ke5! and providing the pawns are not exchanged the rest should be easy.
Computer programs play 1.g5 if they do not have access to the Thompson database.They think because they have created a passed pawn they are winning but in fact the position is only a draw with best play.