PRACTICAL CHESS ENDGAME or BRIAN'S CHESS FOLLY 24/8/97

Welcome to this active site.Each week I am going to present to you a endgame position for you to solve or to workout the best continuation.Computer analysis will also be considered.Some of these positions will come from actual historical games.Others will be composed endgame studies,but all the solutions will be relevant to the practical game.

The new position will occur each SUNDAY EVENING evening.and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.Over the next few months I will experiment with different presentations but this wll not effect the fundamental idea of presenting a weekly position for analysis.


 NOVEMBER:-ENDGAME SOLVING TOURNAMENT. STAY TUNED.


THIS WEEK : POSITION 3.

BLACK to play & WIN. solution 31/8/97

 

 

  THE FORSYTH NOTATION:8;8;8;8;2kp2b1;1p6r;1B3R2;4K3.

 


 

LAST WEEK: POSITION 2. CAPABLANCA v TARRASCH. 1914

BLACK to play & WIN.

 

     THE FORSYTH NOTATION: 8;8;3k4;3b4;p7;7r;1K6;3R4.

This position is from a game played at the famous tournament of St Petersburg 1914.In the previous round Lasker had beaten Capablanca in a celebrated game and now the Cuban had blundered away a piece in a difficult middlegame and was facing his second defeat in a row. You may well ask ,why doesn't he resign when he is a pawn and a piece down? Well I think the answer lies partly in Capa not being able to accept this terrible blow to his tournament chances and perhaps he still felt he had an outside chance of a draw if his ageing opponent became careless.

In this position black must avoid the exchange of Rooks because this would lead to the notorius draw of Rook's pawn and the Bishop of the wrong colour. White's King would go to "a1" and any attempt to drive him out would lead to stalemate, but Tarrasch was not a sleep and scored his only win against the future World Champion.

By keeping the Rook's on the board he was able to either mate the White King or drive it out of the corner:1 ... a3+ 2 Ka1 Kc5 3 Rc1+ Bc4 4 Rg1 Rh2 5 Rg5+ Kb4 6 Rg1 Ra2+ 7 Kb1 Rd2; Resigns. If 8 Re1, then 8 ... Kb3 9 Re3+ Bd3+ 10 Ka1 Ra2 mate.

Most of the top programs will not fall for the trap of exchanging Rooks and should win this ending fairly easily.Interestingly  Fritz 4.0 doesn't recognise the basic draw with the Rp and the Bishop of the wrong colour.