PRACTICAL CHESS ENDGAME or BRIAN'S CHESS FOLLY 31/8/97
Welcome to this active site.Each week I am going to present to you a endgame position for you to solve or to workout the best continuation.Computer analysis will also be considered.Some of these positions will come from actual historical games.Others will be composed endgame studies,but all the solutions will be relevant to the practical game.
The new position will occur each SUNDAY and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.Over the next few months I will experiment with different presentations but this wll not effect the fundamental idea of presenting a weekly position for analysis.
THIS WEEK : POSITION 4.
THE FORSYTH NOTATION:8;8;8;8;2kp2b1;1p6r;1B3R2;4K3.
If there were no Rooks on the board and it was White to play, this position would be a draw. White would play Kd2 and Black could make no progress. Check it out with your Chess programs.They will give Black a plus score because of the extra material but the position is drawn.
In the game it was Black to move and he won by driving out the White King.Capa knew that in order to win he had to retain the Rooks: 1 ... Re3+ 2 Kf1 Bh3+ 3 Kg1 Re1+ 4 Kh2 Bf1 5 Kg3 Rb1 6 Ba3 Bd3 7 Rf8 Rc3 8 Rf2 Bc2 9 Kf4 Ra1 10 Rf3+ d3 ; Resigns. Endings with Bishops of opposite colours are notorius for drawing and players with the extra pawns should not exchange down to these endings unless a clear win is in sight.