PRACTICAL CHESS ENDGAME or BRIAN'S CHESS FOLLY. 19/7/98


Welcome to this active site. Each week I am going to present to you a endgame position for you to solve or to workout the best continuation. Computer analysis will also be considered. Some of these positions will come from actual historical games. Others will be composed endgame studies, but all the solutions will be relevant to the practical game.

The new position will occur each SUNDAY and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.

ALL RIGHTS RESERVED


THIS WEEK

POSITION 47

White to Play and Win

 

  FORSYTH NOTATION:8/8/5pkp/P2R1p2/8/3P2p1/5qP1/5R1K: 


LAST WEEK

In order to solve complex endings we have to understand the basic theoretical positions. Without this knowledge we will have difficulty in putting together a satisfactory plan for the solution of any ending. Time spent on learning these positions is a must for any ambitious player who wants to have success in the final phase of the game.

POSITION 46

W Bahr, 1936

FORSYTH NOTATION:8/8/6k1/p7/P4KP1/8/8/8:

Fortunately this learning of basic positions doesn't have to be a hard slog. Take the above position as an example. A simple rule exists which tells us which positions of this type are drawn or won. Before we state this rule let us look at the solution of the study.

1.Ke4 Kg5

2.Kd4 Kxg4

3.Kc4 Kf5

4.Kb5 Ke6

5.Kxa5 Kd7

6.Kb6 Kc8!

7.Ka7 Kc7!=

Although the Black King cannot reach the a-file he still draws by confining the White King to the edge of the board.

In 1936 a German endgame expert W Bahr established a rule for which passed pawns will win when opposing pawns on the a-file file are blocked on a4/a5. This rule states that passed pawns in the d2-d6-h2 triangle will win and conversely passed pawns outside this triangle will only draw. This rule assumes that the stronger King is placed at the side of the pawn. There are one or two exceptions to this rule but generally it holds. Try it out for yourselves.


The Summer Endgame Solving Tournament has started !! Positions to solve on long holiday journeys or when sunbathing on the beach !!

Both for Humans and Computers.

Humans who take part are automatically entered for the Millennium Prize (see below)

Click here >> positions

CLOSING DATE 23rd August

This consists of 5 positions, Top grades only will be published on 6th September plus solutions. All other competitors will have their grades sent via email.


A SPECIAL MILLENNIUM PRIZE WORTH £100 (= 2/2000 exchange rates)

Open to humans only. The winner will have to take part in 3 or more solving competitions before Feb 2000. Start now. The usual rules apply. The competitor's 3 highest scores only will count.The winner will be announced in FEBRUARY 2000. The prize will be £100 or equivalent. Feb 2000 exchange rates will apply. In the case of a tie the prize will be shared.
 

04/7/98

Position 45

Fine

28/6/98

Position 44

Checkover

21/6/98

Position 43

Dus-Chotimirsky

14/6/98

Position 42

Kasparyan

07/6/98

Position 41

Reshevsky

01/6/98

Position 40

Korn

24/5/98

Position 39

Rubinstein

17/5/98

Position 38

Hooper


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