PRACTICAL CHESS ENDGAME or BRIAN'S CHESS FOLLY. 14/2/99

Welcome to this active site. Each week I am going to present to you a endgame position for you to solve or to workout the best continuation. Computer analysis will also be considered. Some of these positions will come from actual historical games. Others will be composed endgame studies, but all the solutions will be relevant to the practical game.

The new position will occur each SUNDAY and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.

ALL RIGHTS RESERVED

Thanks to Valentin Albillo of Spain.
THIS WEEK

POSITION 77 

Black to Play & WIN 

 

FORSYTH NOTATION:2r3k1/p2R2p1/2r4p/q7/1p2N3/nP3P2/PQ4PP/K2R4:


LAST WEEK, POSITION 76

The 1870's and 1880's were very important years in the history of chess. A revolution in thought was underway which would for ever change how the game was played. Steinitz's positional theories were slowly beginning to be accepted but there were also other influences at work. Bernhard Horwitz, (1807-1885) author with Josef Kling of Chess Studies (1851) had a very big impact on the chessplayers of the last century. As a student he had gone to Berlin and became a member of the "Pleiades", a group of seven theoreticians who were pioneers of German chess. Horwitz later settled in England and it was here that he formed an important partnership with Kling which lead to the writing of Chess Studies. This book, more than any other at the time, showed that charm and beauty was not only found in direct attacks at the King but also in practical and composed endings. 

Horwitz, 1884

White to Play & WIN 

 

FORSYTH NOTATION:5n2/p1p1p1b1/1pPpPkNp/1P1P2pP/3K2P1/8/5B2/8: 

Black is threatening to win a pawn with 1...Nxg6 2.hxg6 Kxg6 so White decides to swap the Knights. 

1.Nxf8 Bxf8 

White now has to find a winning plan. If he plays aimlessly Black will get his Bishop to the a1-h8 diagonal and set up a fortress position. White must not allow the Bishops to be exchanged because the pawn ending is drawn.

2.Ke4! ...

The King infiltrates along the weak white squares.

2... Kg7

Both Fritz 5.0 and Crafty 12.9 (Valentin Alibillo) now discovered an easier way to win and this becomes our main line.

3.Kf5 ...

A. 3.Bg3 also wins and the line is similar to the main variation; Kg8 4.Kf5 Bg7 5.Kg6 Kf8 6.Bxd6 exd6 7.e7+ Ke8 8.Kxg7 +-.

B. 3.Be1 this is Horwitz's 1884 solution which is a little long winded; 3... Kh7 (3...Kg8 4.Kf5 Bg7 5.Kg6 Bf8 6.Bb4 Bg7 7.Bxd6 +-.The same winning sacrifice as in the main line but the Bishop comes from a different direction.) 4.Bb4 Kg7 5.Kf5 Kh7 6.Ba3 Kg7 7.Bb2+ Kh7 (7...Kg8 8.Kg6+-) 8.Bf6 Kg8 (8...exf6 9.Kxf6 Kg8 10.e7+-) 9.Kg6 exf6 10.Kxf6 Bg7+ 11.Ke7 and White wins.

3...Kh7

3...Kg8 was no better for Black; 4.Kg6 (4.Bg3 Kg7 5.Bh2 Kh7 6.Bxd6 exd6 7.Kf6 Kg8 8.e7+-) 4...Bg7 5.Bg3 Kf8 6.Bxd6 exd6 7.e7+ +-

The King cannot go any further, how can White make progress? Well, he overcomes the fortress by sacrificing the Bishop on d6 and creating a powerful passed pawn. This pawn will be shepherded by the King.

4.Bg3 ...

4... Kg7

Black has no answer to Whites plan.

5.Bh2 Kh7

White could have sacrificed the Bishop a move earlier but the win is quicker if the King can go to f6.

6.Bxd6!! exd6

7.Kf6 Kg8

8.e7 ...

Black will have to give up his Bishop for the e-pawn and White will have an overwhelming position.

The above position is a classic example of the "bad Bishop" syndrome. Blacks Bishop is severly limited by his own pawns and so has no real mobility. Because the pawns and Bishop are of the same colour Black suffers from a "colour weakness" which allows the enemy monarch to infiltrate along the white squares. In contrast Whites Bishop is strong because it stands on a different colour to its pawn chain and so they complement each other. The White Bishop can directly attack the enemy pawns and Blacks "fortress" in this case can be bridged by the sacrifice of the Bishop. White has a very big positional plus. Also his pawns are more advanced so closer to the queening square making the winning idea possible. 


  SPECIAL MILLENNIUM ENDGAME SOLVING COMPETITION PRIZE WORTH £100

Open to humans only. The winner will have to take part in 3 or more solving competitions before Feb 2000. The usual rules apply. The competitor's 3 highest scores only will count.The winner will be announced in FEBRUARY 2000. The prize will be £100 or equivalent. Feb 2000 exchange rates will apply. In the case of a tie the prize will be shared.

Patrick Peschlow of Germany wins the Endgame Solving Tournament scoring grade A and leads the race for the millennium prize. David Rowe of England is second with grade B+

 

 

Click here >> Solutions 

Next competition starts: 14th March


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