PRACTICAL CHESS ENDGAME

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11/08/2002

Editor: Brian Gosling

ALL RIGHTS RESERVED

Welcome to this active site. Each week I am going to present to you an endgame position for you to solve or to workout the best continuation. Computer analysis will also be considered. Some of these positions will come from actual historical games. Others will be composed endgame studies, but all the solutions will be relevant to the practical game. The new position will occur each SUNDAY and I will always be pleased to receive POSITIVE feedback about the positions and the analysis and I will try to acknowledge these where relevant.

Thanks to Antonio Senatore, Jim Monaghan, Gerard O'Reilly and Henryk Kalafut.
THIS WEEK

POSITION 249

White to play and WIN

FORSYTH NOTATION 

:8/8/2b5/r2pPp2/k1pR1Ppp/p1P5/K1P1B1PP/8:
LAST WEEK, POSITION 248

M.B. Newman, 1926.

White to play and WIN

 

FORSYTH NOTATION:8/7K/7P/1P6/2n4k/4n3/1P6/8: 

Endgames are often about the quality of the passed pawns. Can the pawn be advanced safely or will it be blockaded? Can the blockade be broken? Can a piece be given up for the pawn or is it too late to stop promotion? Questions like these will have to be answered in most endings. At a glance it seems that the above position must be drawn. One of the Knights can be given up for the h-pawn and the other Knight can blockade the two b-pawns but White sees a subtle way to victory.

  1.Kg6! ...

Any other move and Black draws by sacrificing his Knight for the h-pawn.

1.Kg8? Ng4 2.h7 Nf6+ 3.Kg7 Nxh7 4.Kxh7 Kg4=;

1.Kg7? Nf5+ 2.Kg6 Nxh6 3.Kxh6 Kg4= ;

1... Ne5+

Black has to immediately try and stop the advance of the h-pawn.

2.Kf6 ...

2.Kg7? Kg5! 3.h7 Nf5+ 4.Kg8 Ng6 5.b6 Nd6 6.Kg7 =;

2... N5g4+

2...N3g4+? 3.Ke6! Nxh6 4.Kxe5 Nf7+ 5. Ke6 Nd8+ 6.Kd7 Nb7 7.b4 +- and the Knight cannot escape;

3.Ke6! Nxh6

The h-pawn has to be eliminated.

4.b6 Nf7!

This ingenious move only just fails to draw the game.

5.Kxf7 ...

5.b7? Nd8+ =;

5... Nc4

White has a cunning plan to trap the Knight using the avanced b-pawn as bait.

6.b7! Nd6+

7.Ke7! Nxb7

8.b4! ...

There is no escape route for the Knight and the White King will advance for the kill.

8... Kg5 9.Kd7 Kf5 10.Kc7 Nd8! 11.Kxd8! Ke5 12.Kc7! Kd5

13.b5 Kc5 14.b6 White wins.

Solutions for the Summer Competition will appear at the end of August.

Gens Una Sumas. 


Antonio Senatore wins in July
.

>> CUMULATIVE COMPETITION


  COMPETITIONS for 2002

1. Cumulative 2002 Prizes: 1st £100 or equivalent, 2nd £50, 3rd £30; 4th £20. (Total Prize Money=£200) Entries limited to 20 solvers. This event will run from 6/1/2002 to 22/12/2002 with a recess in July. Present CUMULATIVE COMPETITION rules apply but note the prizes will go to those participants who climb the ladder the greatest number of times during the year. The relative position of the solver's name on the ladder will decide the allocation of prizes.

2. Endgame Solving Tournaments 2002. They will be directed at new or intermediate solvers and will not be too difficult. No money prizes but a book prize for the highest placed newcomer. Events will take place at Easter, Summer and Christmas each consisting of 5 positions to solve. Present strict rules will apply; no computer analysis.


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